NBA rule changes 2021, explained: Referees will no longer reward ‘abnormal’ moves from foul-hunting stars
During the first quarter of Monday night’s preseason game between the Trail Blazers and Warriors, Stephen Curry tried to take advantage of a mismatch on the perimeter. The two-time NBA MVP created some space against Portland forward Nassir Little and appeared to be in position to shoot a 3-pointer, but instead he jumped forward to create contact with Little in an attempt to draw a foul.
As Trail Blazers TV analyst Lamar Hurd said during the broadcast, “Not this year.”
That no-call served as the perfect example of foul-hunting that the NBA is hoping to eliminate. The league changed its rules ahead of the 2021-22 season in order to discourage offensive players from making “overt, abrupt or abnormal non-basketball moves.”
Essentially, NBA referees will no longer reward offensive players who launch themselves into defenders. But how will they know when to blow the whistle?
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NBA rule changes: What is (and isn’t) a foul?
During an appearance on “The Crossover NBA Show,” Monty McCutchen, the NBA’s vice president of referee development and training, told Sports Illustrated’s Howard Beck that the league knows teams are always searching for the most efficient ways to score. That means plenty of corner 3-pointers, layups and free throws. It’s only natural that players would seek out contact, particularly on shots from beyond the arc, if they continue to earn trips to the charity stripe.
Now, the league is incentivizing what McCutchen calls “good play.”
“If you’re placed at a disadvantage through good play, then therefore a foul should be called, offensively or defensively,” McCutchen told Beck. “We’re not trying to take away every pump fake. We are trying to take away a pump fake that then leads to an abnormal launch angle that the defender never would’ve hit the offensive player had this offensive player not taken this abnormal launch angle.
“We want to balance out the ability of a defensive player to compete with passion with an offensive player who can compete with passion, and when we find that balance, good competition is the result.”
You can see the differences between “good plays” and “non-basketball moves” in the clips below.
Abnormal launch angle
Veering off path
Overt extension (leg kick)
Off-arm contact
Reaction to NBA rule changes
While the rule changes hurt Curry on that preseason play, the Warriors star is generally on board with the league doing everything in its power to take away the trickery.
“I love the effort,” Curry said (via The Athletic’s Anthony Slater). “You’re sitting in a boardroom looking at film all summer, it’s hard to know how it’ll translate on the court. But definitely the purity of the game, the goal is to put the ball in the basket and not be out there just living and dying by trying to get to the free-throw line any way you can. I love the effort.”
Golden State coach Steve Kerr also supports the new rules, saying that the changes are “what every coach wants.”
“As long as the refs follow through on what the league says they will do — and I have every confidence they will — we’ll get away from players manipulating refs and back to basketball,” Kerr said. “The defense, I think, has to be given a chance to guard. It’s never been harder to guard with all the shooting.
“I think the league recognized things had gone a little too far over the top giving every benefit of the doubt to the offensive guy. So eliminating some of these BS plays is really big.”
A note on out-of-bounds calls . . .
In addition to the adjusted approach in those “abnormal” situations, the NBA’s board of governors also approved a change to the usage of instant replay. Reviews of out-of-bounds calls in the final two minutes of regulation or overtime will now be triggered by a coach’s challenge rather than referees.
“What we found is that constant reviewing, to some degree, was taking away from the joy of the game itself, the ability to play in real time,” McCutchen said. “We had several games last year that had an extensive amount of time to play the last two minutes, and that drove this idea that we want to find the balance of getting the calls right while still injecting flow, still injecting the ability to play the game in real time.”
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