Tiny Tina’s Wonderlands finally reveals all six classes and multiclass
Graveborn and Spore Warden are the final two
Gearbox showed off the final two Tiny Tina’s Wonderlands classes in a new trailer, which brings the grand (and final) total up to six.
So what are they?
First up is the Graveborn. This is your very necromancery class, with “dark magic attacks,” as well as the ability to command a Demi-Lich companion. You can also manipulate life forces (health) and if you cast a spell, your Demi-Lich casts one too. Companion classes are typically a ton of fun, so this is probably going to be my main when I start.
Then there’s the Spore Warden, which seems in part to be a Miko reference from Battleborn. They are “masters of nature who summon tornados and launch volleys of arcade arrows.” They also have a companion (which seems to be a theme with Tiny Tina’s Wonderlands classes) who “spews toxins.”
The developers are also opening up a toolboxy mechanic they call the “multiclass system.” The way they describe is is that you’ll pick one as your “starting class.” Then you’ll eventually gain access to a secondary class slot, and each class has a permanent “class feat,” as well as two action skills and trees of passive abilities.
Creative director Matt Cox elaborates on the system a bit, and how it will flow without being overwhelming:
“There will be a point where it is mandatory to select a second class, but by that time, there’s no way you would’ve been able to fill out all of the slots on your initial class’ tree. So for the rest of the game, you can get some of the benefits from your secondary class, but still spend all of your hero points and skill points on the things that best complement that primary class. You’re not locked into having to spend skill points on the secondary tree; you still have the utmost freedom to spend those points how you wish.”
I’m into it. As long as the core six classes have strong foundations, that is. There’s a propensity for studios to go overboard with perks and upgrades to the point where many of them start to blend together; if Gearbox can avoid that for Tiny Tina’s Wonderland, there should be a lot of combos to experiment with.
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