Big Gran Turismo 7 Changes Are Coming After Fan Pushback
The blog post also detailed notes for a “considerable” patch set to release at the beginning of April. Most of the slated changes coming with the patch seem geared toward leavening the progression system, making it easier to achieve more credits through normal gameplay.
This comes after Kazunori made a prior statement in reference to the 30-hour outage that took place in “Gran Turismo 7” servers last week, claiming, “In GT7 I would like to have users enjoy lots of cars and races even without microtransactions. … I would like to try to avoid a situation where a player must mechanically keep replaying certain events over and over again.” That quote is in direct conflict with what prominent users are saying about the very same game.
“[Gran Turismo 7] had all the potential to make waves across the driving game community,” stated popular gaming YouTube creator YongYea, who is outspoken for standing up against consumer-unfriendly practices in the games industry, “But instead, the game is making headlines for its nefarious microtransactions.” In its favor, “Gran Turismo 7” features a major upgrade to its predecessor’s graphics and generally tries to return to the series’ roots with a reintroduction of the classic career mode. It’ll take some work, but if Polyphony pulls it off, it might at least be able to convince its biggest fans to stay.
“Gran Turismo 7” players have before April 25 to claim the complimentary 1 million in-game credits.
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