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Gamevice Flex Review: Almost Effortless – SlashGear

Being friendly to use wouldn’t mean much if the Gamevice wasn’t very good as a controller, but it is, so that’s also not an issue. The grips feel pretty good in hand — a little thicker than a Switch in handheld mode — with snappy face and shoulder buttons sitting in pretty much the exact spot your fingers would expect to find them. The control sticks are smooth and provide analog movement (assuming the game you’re playing supports it) with no issues I’ve noticed so far.

It’s also just cleverly engineered in general, with openings strategically placed on the right side of the controller to let the sound from the iPhone’s speaker through. But it doesn’t just avoid muffling sounds, it actually kind of amplifies them, too. I was genuinely surprised to find myself turning the volume down when playing with the Gamevice on.

On top of that, while the Gamevice itself doesn’t seem to require its own power, it also doesn’t get in the way of charging your phone. There’s actually a Lightning port on the bottom of the right half that can feed power through the controller and into your iPhone, so you can charge your phone while the controller is attached and in use. It’s such a small, simple thing but it seems invaluable — particularly if you’re going to be using it a lot while traveling.

Really the only complaint I have about the Gamevice as a physical object is that the adapters only account for phone and case thickness, not width. So it’s possible for the left side to slide up or down when jostled.

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