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Diablo 4 – Necromancer Talents Guide

The Necromancer in Diablo 4 uses bone, blood, darkness, and curses to wreak havoc on the battlefield. The class’ specialized kit allows it to reanimate the dead or craft golems to do its bidding. Here’s our Diablo 4 Necromancer talents overview guide to help you with the perks that you can unlock and select.

Diablo 4 Necromancer talents

The Diablo 4 Necromancer talents, similar to other classes, use a tier grouping system. You can unlock certain options upon spending some talent points, and a few can also be upgraded further. We’ve enumerated them below, noting the possible upgrades and connected nodes. Likewise, you can check out the Necromancer’s abilities in our skills guide.

Core tier/grouping talent options

  • Unliving Energy – Increases your maximum essence.
    • Imperfectly Balanced – Core skills cost 5% more essence but they deal 10% more damage.
  • Hewed Flesh – Lucky Hit; damaging a target gives a chance to create a corpse at the location; doubled against bosses.

Macabre and Corpse tier/grouping talent options

  • Spiked Armor – Grants thorns effect (i.e. damage those that hit you).
  • Skeletal Warrior Mastery – Increases the damage and HP of your Skeletal Warriors.
  • Grim Harvest – Consume a corpse grants essence.
  • Fueled by Death – Deal increased damage temporarily after consuming a corpse.
True Necromancers are always eager to make use of every corpse they see. That's where the bonus damage from Fueled by Death comes into play.
True Necromancers are always eager to make use of every corpse they see. That’s where the bonus damage from Fueled by Death comes into play.

Curse tier/grouping talent options

  • Deal increased damage against cursed enemies.
  • Skeletal Mage Mastery – Increase the damage and HP of your Skeletal Mages.
  • Death’s Embrace – Nearby enemies take increased damage and deal less damage to you.
  • Death’s Reach – Increases your damage dealt to distant foes.

Macabre and Corpse tier/grouping talent options

  • Gruesome Mending – When below 50% HP, receive increased healing from all sources.
    • Transfusion – Blood Orbs heal your minions for a percentage of the amount.
      • Tides of Blood – Blood skills deal increased overpower damage; doubles this value if you’re healthy (i.e. 80% or more HP).
    • Coalesced Blood – While healthy, Blood skills deal extra damage.
      • Drain Vitality – Lucky Hit; Blood Skills have a chance to fortify you for a percentage of your base life.
  • Reaper’s Pursuit – Darkness skills increase your movement speed.
    • Gloom – Enemies damaged by Darkness skills take increased shadow damage that stacks up to three times.
    • Lucky Hit; Darkness skills have a chance to stun.
      • Terror – Darkness skills deal bonus damage to slowed, stunned, and immobilized enemies; the bonuses stack and also apply to shadow damage dealt by your minions.
  • Serration – Increased crit chance for Bone skills for each 10 essence you have upon casting.
    • Rapid Ossification – Reduce the cooldown of your Bone skills for every 100 essence you spend.
    • Compound Fracture – Bone skills gain increased damage after critically striking for 10 times.
      • Evulsion – Increased critical damage against vulnerable enemies.
  • Necrotic Carapace – Fortify for a percentage of your base life whenever a corpse if formed by you or your minions.

Core tier/grouping talent options

  • Golem Mastery – Increase the damage and HP of your Golem.
  • Stand Alone – Boosts your damage reduction, though this is also reduced depending on each active minion.
    • Memento Mori – Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonus.
  • Bonded in Essence – Every five seconds, your Skeletal Priest will also heal your skeleton minions for 20% of their max HP.
    • Death’s Defense – Minions cannot lose more than 75% of their max HP from a single hit.

    Inspiring Leader – Increases the attack speed of minions if you’ve been healthy for at least four seconds (i.e. 80% or more HP).

    • Hellbent Commander – Minions deal more damage if you’re close to them.

Key Passives

The Diablo 4 Necromancer talents also have Key Passives, which are unlocked once you spend 33 skill points. However, you’re only allowed to choose one.

  • Ossified Essence – Bone skills deal +1% more damage for each point of essence you have above 50 whenever they’re cast.
  • Kalan’s Edict – If you haven’t taken damage for the last three seconds, minions gain +15% attack speed; gives +30% attack speed if you have at least seven minions.
  • Rathma’s Vigor – +10% max HP; after you’ve been healthy for 15 seconds, your next Blood skill overpowers.
  • Shadowblight – Shadow damage infects enemies for two seconds, allowing you and your minions to deal +10% bonus damage to them. Every 10th time an enemy is hit by Shadow damage while they’re affected by Shadowblight, they’ll take additional Shadow damage.
Kalan's Edict will have your minions do most of the work for you, thanks to increased attack speed. Just make sure you can avoid damage reliably.
Kalan’s Edict will have your minions do most of the work for you, thanks to increased attack speed. Just make sure you can avoid damage reliably.

Diablo 4 is currently in its beta stage. As such, some of the information here may change as we get closer to the game’s official launch on June 6. We’ll update this guide accordingly. For now, you may visit our class hub.

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