Ghostwire: Tokyo Impressions – Not Your Typical Ghost Story
The story of “Ghostwire: Tokyo” picks up right away, as the game opens with a supernatural fog spreading through the streets of Tokyo and making everyone it touches vanish. The only exception to this seems to be the player character, Akito, who is saved when he’s possessed by a spiritual entity named KK.
The attack on Japan has not only left the city empty, but in place of the city’s human inhabitants are hostile ghosts called Visitors. KK’s supernatural abilities not only keep Akito alive, but allow him to fight the otherworldly Visitors through magic powers called Ethereal Weaving. With Ethereal Weaving, players can harness wind, water, and fire to destroy the evil ghosts they encounter as they explore an empty, haunted Tokyo. “Ghostwire: Tokyo” tasks us with investigating the deadly fog, figuring out a way to bring everyone back, and confronting the masked individuals who are seemingly responsible for the whole mess.
The story is probably the one part of the game that I can’t talk about in great detail, simply because I haven’t finished it and don’t have an indication of how close I am to the end. I will say that the story is at least reasonably engaging, as it feels like you’re piecing together a mystery pretty much from the very start. Where I’m at in the game, basically everyone’s motivation is still unclear, save for those of Akito, who states his priorities from the word “go.” I’m interested in seeing where the story goes from here, and that isn’t always a given in open-world games.
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