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Modern Wafare 3 update – Patch notes for the return of Gun Game and Rust 24/7

Modern Wafare 3 update – Patch notes for the return of Gun Game and Rust 24/7

Call of Duty Modern Warfare 3 fans can download a brand new update on PS5, PlayStation 4, Xbox Series X|S, Xbox One and PC. The new MW3 download paves the way for the release of fan-favourite game modes like Gun Game, 10-v-10 and Rust 24/7. In addition to the new game modes, the big new update also makes countless balance changes and bug fixes.

As you can see from the patch notes below, the DG-58 and FR 5.56 assault rifles have both been given big makeovers.

Activision explains more: “The highlight of this balance pass is a reduction to the lethality of the FR 5.56 and DG-58.

“Both Weapons will now require two headshots to kill an enemy with a single 3-round burst fire.

“Additionally, these changes aim to improve the consistency and viability of Submachine Guns to the intended target for the class.”

Elsewhere, Activision resolved a crash that could occur while viewing Weapon Challenges, while also fixing a tracking issue with certain challenges.

You can see the full list of Call of Duty Modern Warfare 3 multiplayer patch notes below.

Call of Duty Modern Warfare 3 November 21 patch notes…

GLOBAL

STABILITY and PERFORMANCE

• Resolved a crash that could occur while viewing Weapon Challenges.

UIX

Bug Fixes

• Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.

• Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

COSMETICS

• Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.

• Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.

• Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.

MULTIPLAYER

UIX

• Wins will now progress Armory Unlocks without first completing Daily Challenges.

• Today’s update includes UI modifications to reflect this previously-implemented change.

Bug Fixes

• Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.

• XP requirements in the Progression menu will no longer display as negative values under certain conditions.

• Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

PROGRESSION

Challenges

• Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.

• Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

MAPS

• Derail

 – Adjusted environmental fog to increase contrast, improving visibility.

• Estate

 – Decreased grime on windows of the Lodge to improve clarity.

WEAPONS

• Holger 556 (Assault Rifle)

 – Decreased headshot damage multiplier from 1.4x to 1.3x.

 – Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.

 – Increased sprint to fire time from 210ms to 231ms (+10%).

• DG-58 (Assault Rifle)

 – Decreased maximum damage from 44 to 40 (-9%).

 – Decreased medium damage from 35 to 33 (-6%).

 – Decreased neck damage multiplier from 1.4x to 1.1x.

 – Increased burst delay from 100ms to 120ms (+20%).

• FR 5.56 (Assault Rifle)

 – Decreased maximum damage from 44 to 43 (-2%).

 – Decreased near-medium damage from 40 to 36 (-10%).

 – Decreased minimum damage from 36 to 33 (-8%).

 – Decreased headshot damage multiplier from 1.5x to 1.4x.

 – Decreased leg and foot damage multipliers from 1x to 0.9x.

 – Increased aim down sights time from 240ms to 260ms (+8%).

 – Increased sprint to fire time from 210ms to 231ms (+10%).

• Striker (Submachine Gun)

 – Increased maximum damage range from 9m to 19m (+114%).

 – Increased near-medium damage from 33 to 36 (+9%).

 – Increased far-medium damage from 27 to 33 (+22%).

 – Decreased aim down sights time from 240ms to 230ms (-4%).

• AMR9 (Submachine Gun)

 – Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.

 – Decreased sprint to fire time from 294ms to 206ms (-30%).

• Striker 9 (Submachine Gun)

 – Decreased maximum damage from 32 to 27 (-16%).

 – Decreased aim down sights time from 275ms to 225ms (-18%).

PERKS

• Ordnance Gloves

 – Removed undocumented reduction to the cook duration of Frag Grenades.

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