New Cyberpunk 2077 Patch Gives Everyone In Night City An Umbrella
Cyberpunk 2077 received some substantial upgrades this year, but CD Projekt Red isn’t done patching up its massive sandbox just yet. Patch 1.61 has been announced for PC, console, and Stadia, and will see the game tweaked in numerous departments. Several fixes for multiple missions will be added, as a number of these “Gigs” had issues where elements weren’t being properly triggered inside of the game.
Some quests also saw progress blocked by random bugs, and you can expect a few fixes for Cyberpsycho sightings as well. Visually, you’ll see Night City residents carrying umbrellas, various floating items will rediscover the pull of gravity, and a bug related to missing collisions won’t make you fall through the map.
As for gameplay, it’ll be possible to craft a legendary variant of the Amnesty Iconic revolver, clothing bonuses related to Quickhack cooldowns and crit damage will start working, and weapons will be able to deal more explosive damage. For platform-specific fixes, CDPR has fine-tuned Xbox One cross-platform saves so that they’ll transfer properly to PS4 and PC, addressed a PC issue with temporary frame rate drops when exiting menus, and Stadia players can now pause the game…for the few months that the streaming service is still around for, that is.
Cyberpunk 2077 has seen a huge resurgence in popularity as of late, driven by multiple factors. The popular Netflix anime series Cyberpunk Edgerunners, the announcement of the Phantom Liberty expansion, and big discounts on the game have seen millions of people visit Night City every day, paving the way for a Cyberpunk sequel that is officially in development. Development is moving from Poland to a new studio in the US, with the core Cyberpunk 2077 team relocating to Boston to work on the sequel.
You can read the full patch notes below:
Patch 1.61 for Cyberpunk 2077
Quests and open-world
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red – fixed an issue where quest wasn’t completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn.
- Cyberpsycho Sighting: House on a Hill – fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor – fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Freedom of the Press – fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays – fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered.
- Gig: Last Login – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: No Fixers – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Old Friends – fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Playing for Keeps – fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife – fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress.
- Automatic Love – fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son – fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective.
- I Fought the Law – fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth – fixed an issue where the truck in the garage could be despawned, blocking progress.
Visual
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
Gameplay
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me – fixed an issue where player’s position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
PC-specific
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements.
- Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
Console-specific
- Fixed an issue where Cross Progression saves from the Xbox One family weren’t transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
Stadia-specific
- Fixed an issue where the game didn’t pause when gameplay was suspended.
Miscellaneous
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
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