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New Destiny 2 Patch Fine-Tunes Overperforming Exotic Armor Pieces

New Destiny 2 Patch Fine-Tunes Overperforming Exotic Armor Pieces

A new Destiny 2 patch has gone live, and this one is mostly focused on addressing issues related to several Exotic armor pieces that were overhauled in Season of the Deep. According to the patch notes, a lot of these tweaked Exotics have been performing a little too well, upsetting the delicate balance of the game, and Bungie has applied a few fixes here in patch 7.1.02.

For example, Point-Contact Cannon Brace would occasionally create lightning strikes on melees other than Thunderclap, Khepri’s Horn could disable various non-enemy objects in combat, and Vesper of Radius’s effects were triggering on other abilities instead of on Warlock rift activations. The good news is that a number of other pesky issues have also been fixed, like Verity’s Brow being absolutely busted for its user in PvP, Arbor Warden breaking the Juggernaut Aspect for Titans, and the Helm of Saint-14 not providing any effects at all.

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Now Playing: Destiny 2: Season of the Deep – Ghosts of The Deep Dungeon Trailer

In addition to Exotic armor fixes, Bungie has done a sweep of some of its weapons and has rectified some minor issues on gear like Mercurial Overreach, Deepsight weapons, and Navigator. You won’t be getting as many Last Wish Deepsight weapons anymore, as the game was accidentally handing out an extra one for a few weeks.

Other issues that have received fixes include Weekly Challenges for Vanguard Ops and Gambit now rewarding the correct number of Exotic engrams, instances of Arc Jolt damage to minor combatants being lower than expected has been sorted out, and several Triumphs will no function correctly.

For players who were taking advantage of an exploit in the Ghosts of the Deep dungeon to damage bosses, that troublesome part of the activity has been plugged.

In other Destiny 2 news, a previous update reduced weapon-swap delay and you can check out which seasonal objectives await you in Season of the Deep this week.

Destiny 2 Update 7.1.0.2 Full Patch Notes

Crucible

  • Fixed an issue where the Dazzling Iridescence Trials emblem could be awarded from the Flawless chest without completing the necessary requirements.
  • Players who have already acquired the emblem will need to complete the requirements after this patch goes live in order to equip the emblem.
  • Fixed an issue with spawn trapping that could occur on meltdown.

Raids and dungeons

  • Fixed an issue where players can damage bosses in Ghosts of the Deep through immunity shields.

Armor

  • Gyrfalcon’s Hauberk’s reserve overshield now deploys when a player uses Ensnaring Slam.
  • Fixed an issue where Khepri’s Horn could disable various non-enemy objects.
  • Fixed an issue where Vesper of Radius’s effects were triggering on things other than casting a rift.
  • Fixed an issue where Point-Contact Cannon Brace would create lightning strikes on melees other than Thunderclap.
  • Fixed an issue where becoming frozen would disable Arbor Warden’s Exotic perk.
  • Fixed an issue where Arbor Warden would cause the Juggernaut aspect to not interact with your class ability energy correctly.
  • Fixed an issue causing Sunbracers to not improve Solar grenades.
  • Fixed an issue causing Helm of Saint-14 to not provide any effects.
  • Fixed an issue causing Verity’s Brow to not function in PvP.
  • Fixed an issue causing No Backup Plans to buff non-Shotgun damage in certain situations.
  • Fixed an issue where Athrys’s Embrace’s buff icon wasn’t appearing in the HUD in PvP.
  • The artifact perks Amped Up and Electric Armor no longer have their perk names switched.

Weapons

  • Fixed an issue where some older Iron Banner Special/Power weapons had lost their scope glint.
  • Fixed an issue where purchasing a Last Wish deepsight weapon from Hawthorne would unintentionally award bonus pattern progress on top of the progress provided by consuming the deepsight on the weapon itself.
  • Increased the size of the red dot in Mecurial Overreach’s scope to respond to player feedback.
  • Reduced the Collective Action weapon perk’s damage against Guardians to 10%, (from 20%).
  • Changed the Navigator’s intrinsic trait icon.

Abilities

  • Fixed an issue where certain thrown projectiles were able to over penetrate allied Titan Barricades.
  • Fixed an issue where Arc Jolt damage to minor combatants was lower than intended following the scaling changes in 7.1.0.

Commerce

  • Fixed an issue where the Twitch sub bounty emblem, Pulsar Approaching, is not re-acquirable or equippable.

Triumphs

  • The “Second Reckoning” Triumph now displays the correct weapon names.
  • The “Spend Salvage Keys” Triumph now correctly progresses when a Salvage Key is spent instead of erroneously progressing the “Spend Deep Dive Keys” Triumph.
  • Fixed an issue on the Ambitious Angler Triumph where all players were getting credit for one player catching an exotic fish.

General

  • Weekly Challenges for Vanguard Ops and Gambit now reward the correct number of Exotic engrams.
  • Re-enabling Tier 1 Exotic Focusing on Master Rahool.

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