No Man’s Sky For Nintendo Switch Review: Portable Infinity
All that said, the compromises that had to be made to get “No Man’s Sky” running on the Switch are mostly pretty obvious. Granted, up to now I was only playing on a PlayStation 4 so it’s not as much of a graphical change-up as, say, being used to playing on a PC or PS5, but the Switch version is objectively the least impressive to look at.
The various graphical effects and lighting aren’t quite as sharp and impressive. Character and animal animations are very noticeably choppy at a distance — even from only a few in-game feet away — likely as a means of keeping the frame rate more consistent. Planetary objects (grass, plants, animals, buildings, etc) also have a tendency to pop in as you land your starship, or if you run through an area faster than the Switch can keep up.
I’ve also noticed a couple of bizarre recurring issues that I hadn’t previously encountered on the PS4. Sounds will sometimes not play or will play a few seconds after an animation has finished (mostly this happens when using star charts or engaging my Pulse Drive). Using the terrain manipulator to dig up buried objects or mine for metals also often has this weird delay, where it will stop affecting the ground I’m using it on but I won’t get any new materials from it and the area that should have been removed remains — only to spontaneously disappear after a few (or a dozen, it varies) seconds pass.
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