The 2000 x 2040 pixel OLED panels in the PS VR2 are a spectacular medium through which to experience virtual worlds. Colors are rich and vibrant with deep blacks and bright highlights for high contrast. Additionally, the refresh rate goes up to 120hz, which is a huge benefit to virtual reality experiences. The 110-degree field of view is another big step up from the original PS VR, and overall the visual quality of the PS VR2 is competitive with even the best PC headsets available today.
There’s only one thing to mar the otherwise impeccable experience here, and that’s the presence of moire patterns that may occasionally be seen floating like a ghostly curtain in your vision. This smearing is a side effect of the optical composition of the PS VR2, but while it can occasionally be distracting, it was only noticeable infrequently. The headset can also be a little blurry if you don’t have it adjusted quite right, so if it isn’t sharp you need to tweak the adjustments. My large, ungainly noggin and copious quantities of unruly hair make this particularly troublesome.
With that said, the PS VR2 certainly punches above its own bracket thanks to the foveated rendering enabled by the inclusion of eye tracking. By only fully rendering the tiny portion of the screen directly in front of your eyes, the PS VR2 is able to handle much higher fidelity than the PS5 could otherwise display if it were to fully render the entire screen.
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