Krafton’s latest title Road to Valor: Empires has announced the release of its second update.
Dubbed the Forge Update 1.15, the new patch for the real-time mobile strategy game adds a ton of new features. Road to Valor: Empires’ first update had arrived in early April, following the game’s launch in March 2023.
The list of new additions includes enhancements to core gameplay mechanics. Additionally, there are a ton of changes to the game’s various units, and more.
Along with that, the game continues to have more success, as Krafton has announced that Road of Valor: Empires has crossed the 3.35 lakh downloads across the Android Play Store and the iOS App Store.
Every change to Road to Valor: Empires units in Forge Update 1.15
Here’s every change to the game’s units in Forge Update 1.15
- Improved Attack Radius for Oni for Nightmares
- Improved Attack Motion for Zahak
- Manticore’s Rampage Attack now deals poison damage
- Increased cannon ball speeds for Yamato Cannoneers
- Higher Attack Range for Riflemen
- Number of summoned units of trained auxilia in the Trojan Horse reduced from 10 to 5
- Improved Attack Radius for Viking Spearhead and Mushashi’s cooldown time
- Increased Attack Damage for Ninja
- Increased Attack Speed for Samurai
- Sohei becomes a target of attack while attacking enemies
- Improved Attack Damage and reduced deployment time for War Elephants
- Sigebreaker added to Dwarf Architects and Ice Magicians, with movement speed of troops increasing after reaching it
- Improved attack duration and protection from burn radius for Fire Shrine Miko’s Blazing Barrier
- Increase in training speed for Archer Training Camp
- Reduced deployment time for Gate of Xerxes
- Changes in duration to Quicksand
- Level of difficulty changed for Guardian’s Trial
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