Star Wars Jedi: Survivor Patch Fixes PS5 HDR Issues, PC Patch Coming Later This Week
Star Wars Jedi: Survivor developer Respawn has a fresh patch arriving this week for its Fallen Order sequel, which launched with several bugs on PC, Xbox Series X|S, and PS5 last month. The console patches will be available today, with the PC patch arriving later this week.
One major issue being fixed on PS5 specifically is an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users. On both consoles, expect a number of bugs to be addressed, ranging from various crash fixes to a “severe” animation issue that would result in the game breaking at a crucial narrative sequence.
PC players have had a rougher time with Jedi: Survivor, and they’ll be receiving a number of fixes targeted solely at that platform. Performance improvements are where the bulk of these fixes lie, and Respawn says that this patch will launch “as soon as possible” on PC. There’ll still be more fixes coming in future updates, and Respawn says that it’s working on improving performance on newer i7 and i9 CPUs, general performance improvements to both CPU and GPU utilization, and various bug fixes.
Star Wars Jedi: Survivor players have reported a number of issues with the game since it arrived on April 28, including a bug that caused players to permanently lose XP, missing preorder items, and generally shoddy performance on every platform.
Publisher Electronic Arts promised that it’s working on a fix for these many issues–especially on PC–and that it will continue to monitor the game’s performance. “We are aware that Star Wars Jedi: Survivor isn’t performing to our standards for a percentage of our PC players. We are committed to fixing these issues as soon as possible.”
In GameSpot’s Star Wars Jedi: Survivor review, Jordan Ramée said the game “improves upon its predecessor’s gameplay and storytelling to deliver an engrossing story of a Jedi grappling with morality.”
Star Wars Jedi: Survivor patch 4 details
PC
- Updated occlusion behavior for ray tracing, reducing idle time stalls.
- Updated streaming budgets that will help alleviate traversal hitching.
- Performance improvements for some VFX.
- Updated data handling when toggling raytracing, improving non-raytraced performance.
PS5
- Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
Xbox Series X|S and PS5
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression-blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression-blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late-game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Upcoming patches
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!
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