The One Failure That Changed Steam Forever
Valve teamed up with several hardware manufacturers to build a number of gaming boxes with different specs at different price points, but all of them ran on a Linux-based operating system. It was supposed to match the PC version of the successful gaming consoles from Sony, Nintendo, and Microsoft, but many versions actually cost more than those consoles.
Valve relied solely on outsourced manufacturers to make the box and game developers to port over their respective Windows-based games to the Linux-based SteamOS. Despite having tens of thousands of games available through Steam, most of them weren’t playable. Their absolute reliance on outsiders doomed the Steam Machine from the start.
Valve remained undeterred, though. While the overall objective to take over the console market wasn’t achieved, it learned many things with its initial dive into hardware that would allow it to take incremental steps towards success. Its foray into virtual reality with the co-developed original HTC Vive and its own Valve Index headset seems to be going well. And the Steam Controller and the Steam Link weren’t so much failures as they were attached to a poorly executed Steam Machine.
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