Atlas Fallen
In short, this isn’t a game you’d want to check out or pay $60 for. It is however cheaper on the PC, but I’d say it’s still not worth the asking price.
if you’re looking for a high-quality, polished, and overall game that is fun to play, this isn’t it, mostly.
For the very first hours, I was skipping the dialogue because of how it was presented and what poorly implemented ideas were chosen to unravel the plot. Not only is the story executed in such a low-quality way. It’s like the writers had an Idea but didn’t bother to make their Ideas look good.
However, this game does have an incredible sense of scale but the actual graphics are like looking at a 480p image.
I was playing at the Highest settings and this game looks like sh*t, and I’m pretty sure this game is lying about running at 60fps(or other Framerate options), I’m not blind but I can see when Triple Buffered Vsync hasn’t been implemented correctly or when framerate inconsistencies are on screen.
The Fledge engine is a piece of something, Please for the love of all things h*ly, just use UE, even Unity Engine looks better.
This game would only be acceptable if it was released on the PS3 or Early days of the PS4.
But this is a Next Gen game…By the Pope, with all the tech and fewer barriers to hit how does this game not look like its CGI trailer, It’s baffling.
Anyway, what is good about this game?
– It’s RPG elements it’s not the worst I’ve seen.
– Some sound Design isn’t bad too, it’s not stellar.
– The combat, it’s lower flashy combat which I guess works.
– I would say the Sand Traversal, but as a developer, I know it’s a gimmick sprint system, with no Physics based momentum.
Rating time:
Visuals: 5/10, Average, Not good, Not bad.
Gameplay: 5/10, Can be fun, but everything else Kind of ruins it here and there, it’s not immersive or personal enough.
Story: ?/10, I skipped Dialogue, I honestly did not care about any of the plot points.
Characters: 5/10, There are some Characters…Yeah, that’s it.
Polish: 4/10, This game is not polished, at no point did the devs think hm, maybe let’s make the Cutscenes better, or fix the Frame Rate issue, or at least add some good lighting, or even before they started developing this game think real hard about the engine they are going to use.
Overall, 6/10. But why? The combat, Recently I’ve been playing Forspoken, and while that game looks better than this one, this game’s combat is somewhat satisfying in its ridiculous slow flare.
And also the RPG system I would say is easier to grasp as it’s something generic.
I expected a little bit more refinement from this game.
As always if a dev reads these reviews (probably not) I’m always available to help since I’m almost done with my degree there are a lot of devs out there that can help iron out these AA games. I’m not interested in Focus Published Games, but since this game used most of its budget for its trailers to make the game look all shiny and cool I had to see its result.
Next Time keep your game on the hush-hush, use all the budget for development and then force your publisher to fork out a bit of cash for 1 trailer. Take notes, I have plenty (Unless that’s what you did, in that case, you did a bad job.)
I want Indi games and AA games to overthrow AAA games since most games published by Third Party AAA developers are ending up like dumpster fires.
Also, these average and bad games are learning curves for my game development which I won’t talk about.
That’s my review, I’ll see how Forspoken ends up soon.
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